# What is an event?
Events are messages or notifications sent to the reader outside the main narrative flow. They allow you to break the fourth wall and create a truly immersive experience.
Immersion first
# Event types
Send a fictional email to the reader, as if it came from a character in the story.
- Sender — The character sending the email
- Subject — The email subject line
- Content — The message body with formatting
Use case
# Create an event
Access the events list
In your story's side menu, click on "Events".
Create a new event
Click the "Add an event" button at the top right.
Choose the type
Select Email or Chat Message according to your needs.
Write the content
Use the rich editor to format your message realistically.
Configure the recipient
Choose whether the event is addressed to the current player or all players.
# Link an event to a step
For an event to be triggered, you must link it to a step in your story:
- Open the editor for the relevant step
- In the "Events" section, click "Choose events"
- Select the events to trigger
- Save the step
Important timing
# Best practices
- Stay consistent — The event's tone should match the sender character
- Use events sparingly — Too many notifications can become intrusive
- Add value — Each event should advance the story or reveal information
- Use variables — Personalize content with the reader's name