# Advanced Events

Beyond basic emails and chat messages, events offer advanced features for creating truly immersive reading experiences. This guide covers advanced techniques to fully leverage the event system.

# Notification events

Notification events allow you to send push notifications to readers, even when they are not actively reading the story. It is a powerful tool to maintain engagement and create a sense of urgency.

Capture à venirPush notification from an event
Push notifications allow you to reach the reader outside the platform.
Use case

Use notifications to simulate an urgent call from a character, a security alert in a thriller, or a mission reminder in an adventure story.

# Inventory notifications

Inventory notifications automatically inform the reader when an item is obtained or lost. These visual notifications reinforce the sense of progression and the gameplay dimension of your story.

  • Item obtained — The reader receives a visual notification when a new element joins their inventory
  • Item lost — A notification informs them when an element is removed from their inventory
Capture à venirInventory notification
The reader is visually informed of changes in their inventory.

# Events and multiplayer

In multiplayer mode, events can be targeted to specific players. This opens the door to scenarios where each player receives different information, creating cooperation or competition dynamics.

  • Targeted event — Sent only to a specific player (e.g., a secret message)
  • Global event — Sent to all players simultaneously (e.g., a shared announcement)
  • Conditional event — Sent based on each player's individual actions
Narrative strategy

Send a different clue to each player to force them to collaborate, or a betrayal message to a single player to sow doubt within the group.

# Event timing and delays

Event timing is a powerful narrative tool. Rather than triggering all events instantly, you can configure delays to build suspense and create a more natural narrative rhythm.

  • Immediate trigger — The event occurs as soon as the reader reaches the step
  • Configurable delay — The event occurs after a set time (minutes, hours)
  • Availability window — The event is only active for a limited duration

# Combining events and conditions

For complex scenarios, you can combine events with the conditions system. This allows you to trigger events only when certain conditions are met, creating sophisticated and personalized interactions.

  • Variable condition — The event only triggers if a variable has a certain value
  • Time condition — The event triggers only at certain times
  • Player condition — The event is reserved for a specific player
  • Combined conditions — Multiple conditions must be met simultaneously

# Events and explorations

Events can be triggered during AI explorations. When a reader interacts with an explorable environment, certain actions or discoveries can automatically trigger events, enriching the exploration experience.

Use advanced events sparingly

The more numerous and complex your events are, the more important it is to test them. Verify that combinations of conditions and delays produce the expected result and do not create confusing situations for the reader.