These conditions build on what the reader has discovered: the characters they met and the inventory items they obtained. They give weight to findings — an item picked up early can open a door much later.
# Character unlocked
The choice is only offered if the reader has already met a given character (unlocked in their contacts). Parameter: the required character.
Example
# Item unlocked
The choice is only offered if an inventory item has been discovered. Parameter: the required item. Combine it with its negation (NOT) to offer an alternative path to those who don't have it.