Time conditions control when a choice is offered to the reader. They are the key to "real time" stories: a shop that only opens in the morning, an answer that takes thirty minutes to arrive, an opportunity that expires. All times are interpreted in the reader's time zone.
# Time schedule
The choice opens from a given time or during a window (between two times). Two recurrences: every day (the slot repeats) or only once, anchored to the reader's arrival on the step — with a choice of opening day: same day, next day, or automatic based on a threshold (arrived after the threshold → next day).
Examples
# Time of day
The simple version of scheduling: the choice is only visible between two times of day, every day. Parameters: start time and end time. The window may cross midnight (e.g. 10pm → 2am).
Example
# Delay after reading
The choice only appears X minutes after the reader arrived on the step. Perfect for believable waiting: a journey, an answer that takes time, something in the oven…
Example
# Available for X minutes
The opposite of the delay: the choice is only offered during the first X minutes spent on the step, then disappears. Great for urgency — without blocking the reader, who keeps the other choices.
Example
# Scheduled time (legacy)
Legacy format kept for compatibility: the choice opens N days after arriving on the step, at a given time (N = 0 for the next occurrence of that time). For new stories, prefer the more complete Time schedule.